
A view of the "Videogames: Design/Play/Disrupt" exhibition space.

The exhibition offers a look at the creative process behind some recent popular games, such as Nintendo's "Splatoon."

Concept art for "The last of us," which has sold 17 million copies since its release in 2013.

A sketch from the design phase of the game.

"Journey," released in 2012, is one of the indie games in the exhibition. Players could play together but not communicate via text or speech, just through musical chimes.

The game was critically acclaimed for its art direction and gameplay.

"The Graveyard" is a black and white game in which the player controls an elderly woman walking through a cemetery to a bench.

It was created by Aureia Harvey, who specializes in art games, a sub-genre where the entertainment value is secondary to the artistic intent.

The exhibition looks at a diverse range of games. "How do you do it?" by Nina Freeman is a game about a young girl's exploration of sexuality through dolls.

"Phone Story" is a satirical game in which players must catch falling workers attempting suicide from a Foxconn-like plant, or make it impossible for laborers mining coltan in the Congo to get rest, bringing attention to the dark side of smartphone production.

Among the items on exhibit is "Le blanc seing," a 1965 Magritte surrealist painting of a woman riding a horse in a forest.

It was used as a specific visual reference by the designers of "Kentucky route zero," a 2013 indie game which plays with the user's perception of reality just like the painting does.

A massive screen shows Westeroscraft, which recreates the world of "Game of Thrones" within the popular Microsoft game, Minecraft.

A piece of concept art for "No man's sky," a game which offers procedurally generated planets that are different for every player. It was released in 2016.

A view of the exhibition floor.

Visitors are greeted at the entrance with a quote by Frank Lantz, director of the New York University Game Center: "Making games combines everything that's hard about building a bridge and everything that's hard about composing an opera. Games are operas made out of bridges."

Among the playable games is "Line wobbler," a one-dimensional game made up of an LED strip and a door stopper, which was inspired by a 2012 viral video of a cat playing with a doorstop.


