
Books, but not as we know them —
Concept drawing for Oculus Rift adaptation of James Joyce's Ulysses.

Direct your own story —
Interactive text is the basis of Inkle Studios' 80 Days, a reworking of Jules Verne's classic adventure novel.

A whole new world —
The game/book crossover provides a richly detailed world for the user to negotiate, with thousands of possible permutations.

A happier ending? —
Inkle's previous hits include an interactive Frankenstein experience that allows major plot changes.

Practice for romantics —
Another Inkle feature helps users to learn and understand Penguin Classic poems.

Phone Holmes —
Steampunk Holmes from Noble Beast won best adult fiction at the Digital Book World awards 2013. Enhanced features include artworks, animation, navigable maps and hyperlinked text.

Study buddy —
iPad adaptation of TS Eliot's The Wasteland provides educational accompaniment to help decipher the dense, epic poem.

Early drafts —
It also contains rich background material, including the author's working manuscripts.

Getting lost in the woods —
Black Crown from Random House is an epic and sinister adventure based on interactive text.

New friends —
One of the suspicious characters to be met in Black Crown.

Not just for pleasure —
Scholastic's Storia is a digital library for heavily interactive ebooks dedicated to school curricula.

Big data in schools —
Features include the ability to annotate, grade, and update texts for specialized communal learning.

The next generation —
Experimental project 'Sensory Fiction' from MIT students can transmit emotions with physical cues.

Physical attachment —
The system uses a wearable kit that makes the reader feel the book's signals.



