
Realism in video games —
"Beyond: Two Souls" is just one of a wave of new games that use cutting-edge technology to create hyper-realistic visuals. In it, Academy Award nominees Willem Dafoe and Ellen Page acted using "performance capture" technology that recorded their body and facial movements, as well as their voices.

Beyond: Two Souls —
"With 'Beyond,' we have added complexity. We wanted to capture the movement of the eyes of the actors, which is always a major challenge," said Quantic Dream founder David Cage. "We found a way ... to give them real life and really capture the subtlety of the performance."

Heavy Rain —
"Heavy Rain," released in November by Quantic Dream, focuses on realism with small details like characters who shift their weight from foot to foot while standing instead of unnaturally standing still.

Dark Sorcerer —
When "Dark Sorcerer," a comedic demo, was shown on a PlayStation 4 earlier this year, some at a Sony event weren't sure whether they were seeing animation or live actors. Graphic capabilities on the PS4 and Xbox One are expected to advance realism even further.

Beyond: Two Souls —
Older motion-capture technology recorded an actor's body movements, facial movements and voice separately. The new wave records all three at the same time, adding to the "real life" appearance.

Battlefield 4 —
The creators of "Battlefield 4," said they aimed to make combat appear as authentic as possible, but intentionally avoided physical hyper-realistic depictions of the horrors of war.

Call of Duty: Ghosts —
"Call of Duty: Ghosts" is meant to be a "fictitious thrill ride," creators say, although current and former military troops are consulted to make the game as authentic and accurate as possible.



